Carsten Neumann ha scritto: > add _texPtr->setScale(false), you don't want the texture to be scaled to > the next power of two. > Thank you very much. I forgot to insert it! > You need to choose an image format that can handle floating point > channels. I think from the supported formats only .hdr and .exr can > handle that, both seem to support writing in OpenSG (.exr only 16 bit > float). I used some .exr class to save the content :). But i can't save alpha channel.
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