Carsten Neumann ha scritto:
> add _texPtr->setScale(false), you don't want the texture to be scaled to 
> the next power of two.
>   
Thank you very much. I forgot to insert it!
> You need to choose an image format that can handle floating point 
> channels. I think from the supported formats only .hdr and .exr can 
> handle that, both seem to support writing in OpenSG (.exr only 16 bit 
> float).
I used some .exr class to save the content :). But i can't save alpha 
channel.

Thanks.
Have a nice day!

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