Hi, On Wed, 2009-07-08 at 23:16 +0200, Vincenzo Marafioti wrote: > Hello, > > > i'm a little confused, do you want the values in the texture to not be > > clamped, or do you mean addressing the texture by integers (i.e. pixels) > > instead of the usual coordinates in [0 - 1]? > > Sorry about, I need both of them. :) and i have resolved, thanks! > > > The BlendChunk should not matter much ... > > I realize it after some test. I got result value not clamped to [0-1] but > i have another annoying problem. > > (I should change the post subject in : polygonforeground and > materialmultipass...) > > I have attached the Multipass Material to a PolygonForeground and this to > a FBOViewport: > > MultipassMaterial <---> PolygonForeground <---> FBOViewport > > It seems that just one pass seems to be executed. I read in OpenSG thread > that polygonforeground do not support multipass material. > http://www.mail-archive.com/[email protected]/msg07826.html > > There was some update about? Do you know some tricks to avoid it (I was > wondering to "simulate" a polygonforeground using a wrapper)?
wouldn't it be easier to add multiple polygonforegrounds, each with the material of one pass. They should be executed in order without disturbing the previous foregrounds so the results should accumulate. At least until we fix the problem. kind regards, gerrit ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
