Gerrit Voß ha scritto: > Hi, > > On Wed, 2009-07-08 at 23:16 +0200, Vincenzo Marafioti wrote: > >> Hello, >> >> >>> i'm a little confused, do you want the values in the texture to not be >>> clamped, or do you mean addressing the texture by integers (i.e. pixels) >>> instead of the usual coordinates in [0 - 1]? >>> >> Sorry about, I need both of them. :) and i have resolved, thanks! >> >> >>> The BlendChunk should not matter much ... >>> >> I realize it after some test. I got result value not clamped to [0-1] but >> i have another annoying problem. >> >> (I should change the post subject in : polygonforeground and >> materialmultipass...) >> >> I have attached the Multipass Material to a PolygonForeground and this to >> a FBOViewport: >> >> MultipassMaterial <---> PolygonForeground <---> FBOViewport >> >> It seems that just one pass seems to be executed. I read in OpenSG thread >> that polygonforeground do not support multipass material. >> http://www.mail-archive.com/[email protected]/msg07826.html >> >> There was some update about? Do you know some tricks to avoid it (I was >> wondering to "simulate" a polygonforeground using a wrapper)? >> > > wouldn't it be easier to add multiple polygonforegrounds, each with the > material of one pass. They should be executed in order without > disturbing the previous foregrounds so the results should accumulate. > > At least until we fix the problem. > > kind regards, > gerrit > > > > ------------------------------------------------------------------------------ > Enter the BlackBerry Developer Challenge > This is your chance to win up to $100,000 in prizes! For a limited time, > vendors submitting new applications to BlackBerry App World(TM) will have > the opportunity to enter the BlackBerry Developer Challenge. See full prize > details at: http://p.sf.net/sfu/Challenge > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > Thank you very much! It seems it works very well!
------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
