Hi Carsten,
you are right, that is what I mean.
The thing is that, we have 3 machines to drive 6 displays which constitute a
'Tiled Display Wall'.
We have another computer as a cluster server, to run exact OpenSG
applications, and the previous 3 server nodes run passive windows to show
the results.
Thank you and Shree, we have overcome the major troubles. However, the thick
frame borders of displays split the scene, and bring certain visual errors.
I now have a possible solution, but more tests are needed.
first, I will configure the two displays of one computer as the separate
views (now is in Twin View mode),
then, I will start two passive windows which are a bit larger than the
screen area, but their view ports are smaller which will fit the screen area
well.
I hope you can understand my plan, anyway, I will implement this idea in
these days, and report if this works.
Good luck with me~
2009/8/5 Carsten Neumann <[email protected]>
> Hello Jie Liu,
>
> I'm not sure I understand it correctly; do you mean that the displays
> are configured to display a scene as if their display areas were
> adjacent, but in reality they are separated by the display's frames?
> If that is the problem you are describing, I think you are basically
> handling the two displays as if they were one larger display without
> any gap between them. That might actually the best thing to do if the
> displays have thin frames.
> The alternative I can see is to treat the displays as independent but
> viewed from a single eye position (if you have headtracking that
> position would actually be moving). So each display gets its own
> frustum and the two frusta share a common "tip" point. In this way
> you'd be treating the two displays like two glass panes of a window
> that are separated by the window frame. The reason I mentioned head
> tracking is that you'd either have to select a single point from which
> the view through this window into the scene would be correct or you
> need to know the users position, because the frame occludes different
> parts of your scene depending on your position in front of the
> display.
>
> Cheers,
> Carsten
>
> On 8/4/09, Jie Liu <[email protected]> wrote:
> > Hi,
> >
> > I have ported my OpenSG program to a computer with dual displays
> >
> > But the frame borders of monitors bring the scene visual errors. I
> attached
> > an image to illustrate this effect.
> >
> > I think the probable solution is to modify the view port for each half of
> my
> > glut window.
> >
> > I have read the documents of OpenSG, however, I did not find anything
> > helpful.
> >
> >
> > I am not quite sure if I have presented the problem clearly... You know
> what
> > I mean, right?
> >
> > Anyway I need your suggestions, thank you~~
> >
> >
> >
> >
> > --
> > Jie Liu
> > Visualization Research Group
> > Center for Information Science, School of EECS,
> > Room 2104, Science Building No.2,
> > Peking University, Beijing 100871, China
> >
>
>
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--
Jie Liu
Visualization Research Group
Center for Information Science, School of EECS,
Room 2104, Science Building No.2,
Peking University, Beijing 100871, China
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