Hi Jie Liu,

Jie Liu wrote:
> Hi Carsten,
> 
> you are right, that is what I mean.
> 
> The thing is that, we have 3 machines to drive 6 displays which constitute a
> 'Tiled Display Wall'.
> We have another computer as a cluster server, to run exact OpenSG
> applications, and the previous 3 server nodes run passive windows to show
> the results.
> 
> Thank you and Shree, we have overcome the major troubles. However, the thick
> frame borders of displays split the scene, and bring certain visual errors.
> 
> I now have a possible solution, but more tests are needed.
> first, I will configure the two displays of one computer as the separate
> views (now is in Twin View mode),
> then, I will start two passive windows which are a bit larger than the
> screen area, but their view ports are smaller which will fit the screen area
> well.
> 
> I hope you can understand my plan, anyway, I will implement this idea in
> these days, and report if this works.

If you are doing these slightly non-standard things, you can gain a lot more 
control by creating your own viewports and using the TileCameraDecorator to 
control things.

The main concept of the ClusterWindow is to have a large Window that is 
internally split between the cluster nodes. By default it just does an x/y 
split 
for simple tiled walls, bgut there is not reason to keep it at that. If you 
make 
the ClusterWindow configuration to be all horizontal and add as many Viewports 
as you have servers with left/right to put them besides each other you can then 
add TileCameraDecorators linked to the same Camera to control exactly which 
part 
of the screen is shown on which server.

Hope it helps

        Dirk

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