Hello Johannes,
Johannes Behr wrote:
> I have a quite complex osb file (with a number of blendChunks, LODs,
> Switches ...)
> which I would like to import in 3dmax.
>
> Does anybody have max impoter for osb?
i've not heard of anybody working on something like this, most of the
time the other way around (max -> OpenSG) is what is more critical ;)
> Writing/Importing VRML did not really work. A lot of information seams
> to be lost.
do you have some more concrete hints on what is being lost? Since OpenSG
does not store an exact VRML graph some loss is expected, but I would
have hoped that it would not be too dramatic.
Cheers,
Carsten
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