Hello Johannes,

Johannes Behr wrote:
> I have a quite complex osb file (with a number of blendChunks, LODs,  
> Switches ...)
> which I would like to import in 3dmax.
> 
> Does anybody have max impoter for osb?

i've not heard of anybody working on something like this, most of the 
time the other way around (max -> OpenSG) is what is more critical ;)

> Writing/Importing VRML did not really work. A lot of information seams  
> to be lost.

do you have some more concrete hints on what is being lost? Since OpenSG 
does not store an exact VRML graph some loss is expected, but I would 
have hoped that it would not be too dramatic.

        Cheers,
                Carsten

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