Hi,

On Thu, 2009-08-27 at 10:58 +0200, Andreas Halm wrote:
> Hi Gerrit,
> 
> > are you going to store MFC based elements in FieldContainers or just
> > call into MFC ?
> 
> I havn't really thought about storing MFC based classes in FieldContainers,
> and it wouldn't work that well anyway. 
> 
> Currently I have a nodecore based class which is specific to one
> application, and I want to compile and link it together with an MFC
> application. I am using it to display some data as part of the scene graph.
> Of course it would also be possible to put it into a library for which I
> would have to disable precompiled headers, and link it to the rest of the
> application. It is maybe more a question of convenience.

ok, hmm just cuirious but than how does MFC dependent code end up being
seen in OpenSG generated files ?. If you don't store anything only the
cpp file accessing it should see the MFC parts and that should be under
your control. 

The most general solution would probably be to change OSGConfig.h though
that might double the prebuild packages for windows. So for now I'm
going to add another set of optional includes to fcd2code.

kind regards,
  gerrit



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