Hi,

On Fri, 2009-08-28 at 13:37 +0800, Gerrit Voß wrote:
> Hi,
> 
> On Thu, 2009-08-27 at 10:58 +0200, Andreas Halm wrote:
> > Hi Gerrit,
> > 
> > > are you going to store MFC based elements in FieldContainers or just
> > > call into MFC ?
> > 
> > I havn't really thought about storing MFC based classes in FieldContainers,
> > and it wouldn't work that well anyway. 
> > 
> > Currently I have a nodecore based class which is specific to one
> > application, and I want to compile and link it together with an MFC
> > application. I am using it to display some data as part of the scene graph.
> > Of course it would also be possible to put it into a library for which I
> > would have to disable precompiled headers, and link it to the rest of the
> > application. It is maybe more a question of convenience.
> 
> ok, hmm just cuirious but than how does MFC dependent code end up being
> seen in OpenSG generated files ?. If you don't store anything only the
> cpp file accessing it should see the MFC parts and that should be under
> your control. 
> 
> The most general solution would probably be to change OSGConfig.h though
> that might double the prebuild packages for windows. So for now I'm
> going to add another set of optional includes to fcd2code.
> 

ok, its in, you now can specify additionalPriorityIncludes for the field
container which will be included before anything else in the cpp file.

kind regards,
  gerrit




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