Hi, I wondered what would be a good way to create more complex scenes with the ComplexSceneManager in opensg2 than those provided in the CSM examples. For example, how should I proceed if I wanted to create a large (ideally infinite) array of teapots rather than a single teapot, as demonstrated in Examples/CSM/SimpleTeapot? What would be a good strategy to create complex landscapes or buildings and load them into the ComplexSceneManager? If my questions are beyond the scope of opensg, I would greatly appreciate if you could point me to some reading that covers these issues. Thanks Christoph
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