Hi,
I wondered what would be a good way to create more complex scenes with the 
ComplexSceneManager in opensg2 than those provided in the CSM examples. For 
example, how should I proceed if I wanted to create a large (ideally infinite) 
array of teapots rather than a single teapot, as demonstrated in 
Examples/CSM/SimpleTeapot? What would be a good strategy to create complex 
landscapes or buildings and load them into the ComplexSceneManager?
If my questions are beyond the scope of opensg, I would greatly appreciate if 
you could point me to some reading that covers these issues.
Thanks
Christoph

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