Hello Christoph,
[email protected] wrote:
> I wondered what would be a good way to create more complex scenes with the
> ComplexSceneManager in opensg2 than those provided in the CSM examples. For
> example, how should I proceed if I wanted to create a large (ideally
> infinite) array of teapots rather than a single teapot, as demonstrated in
> Examples/CSM/SimpleTeapot?
the CSM examples basically all demonstrate some aspect of the system by
setting up a small scene graph with one (or a few) model so there is
something that gets rendered.
More complex scenes would essentially just build a larger graph with
more objects in it.
A seemingly infinite number of teapots would probably require a special
type of NodeCore that implements a method to produce the illusion of a
never ending line of models (e.g. by taking a fixed number of models and
arranging them so that those "behind" the camera get moved to the far
end of the line). Just rendering a large number of teapots (thousands)
should work by just putting it in the graph as often as needed (make
sure to share the Geometry core).
> What would be a good strategy to create complex landscapes or buildings and
> load them into the ComplexSceneManager?
this type of thing is probably best built with modelling software and
then exported to a format OpenSG can load (e.g. Collada, OpenFlight,
.OBJ, ... ).
Cheers,
Carsten
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