Hello Volker,

Volker Settgast wrote:
> is one of You working on character animation in OpenSG 2?

I'm working on it. I plan to support (a subset of) the animations that 
collada can handle. I'll also most likely focus on doing the vertex 
skinning calculations on the GPU, there is no plan to support morphing 
at this point.

> I had a quick look at the Cal3D implementation for 1.8, it seems to be 
> more like a prove of concept or is it actually used somewhere?

there are some restrictions wrt to multi threading and doing the vertex 
skinning in hardware is not fully fledged out because IIRC at the time 
Dirk wrote this code the drivers had some interesting issues with the 
shaders.

        Cheers,
                Carsten

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