Hi Carsten,
Carsten Neumann wrote:
>
> I've only glanced over the example code you linked in the follow up
> message, but it seems to use multiple passes with different
> stencil/depth buffer settings to achieve the desired effect [1].
> Have you looked at Tutorials/33ClipPlaneCaps.cpp? In it Johannes Brunen
> shows how to make geometry that is capped by OpenGL clipping planes
> appear solid by filling parts of the clipping plane.
Johannes' tut is probably the closest thing we have.
> [1] is there some text available that describes the algorithms
> steps/ideas in addition to the comments in the source?
Yup:
http://www.opengl.org/resources/code/samples/advanced/advanced97/notes/node11.html#SECTION00054000000000000000
Yours
Dirk
------------------------------------------------------------------------------
Come build with us! The BlackBerry® Developer Conference in SF, CA
is the only developer event you need to attend this year. Jumpstart your
developing skills, take BlackBerry mobile applications to market and stay
ahead of the curve. Join us from November 9-12, 2009. Register now!
http://p.sf.net/sfu/devconf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users