Hello,

Has anyone worked on a "georeferenced" terrain engine for OpenSG?  
Something in the likes of Google Earth, NASA World Wind, etc. -- with  
CLOD, hierarchical tiling, on-demand loading of imagery and elevation  
data (ideally from a map server), etc?

I've done some research and found a handful of interesting projects,  
but unfortunately most of them have gone the OpenSceneGraph way.

1) osgEarth - http://wush.net/trac/osgearth/
This is exactly what I'd like to have, but unfortunately it's made  
specifically for OpenSceneGraph.

2) ossimPlanet - http://www.ossim.org/OSSIM/ossimPlanet.html
Similar to osgEarth (although it seems like a bigger project), and  
also based on OpenSceneGraph.

These first two are able to incrementally load data from open map  
servers (WMS). If you don't need a WMS, there's a third option:

3) Virtual Terrain Project - http://www.vterrain.org/
Not exactly what I need, but seems like a good starting point.  
Technically it is scene-graph independent, but then again, the  
OpenSceneGraph integration is well maintained, unlike the OpenSG  
integration (unfortunately).

Finally, as a last resort, there's libMini -- one interesting OpenGL- 
only terrain-rendering library:

4) libMini - http://stereofx.org/terrain.html
I guess it wouldn't be too difficult to create a custom Node for  
wrapping libMini...

Any suggestions?

Thanks!
Thiago


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