Hello Thiago,

Thiago Bastos wrote:
> Has anyone worked on a "georeferenced" terrain engine for OpenSG?  
> Something in the likes of Google Earth, NASA World Wind, etc. -- with  
> CLOD, hierarchical tiling, on-demand loading of imagery and elevation  
> data (ideally from a map server), etc?

sorry, I'm not aware of anything that covers these features, but then 
again I've been surprised by exciting projects before ;)

[SNIP]

> Finally, as a last resort, there's libMini -- one interesting OpenGL- 
> only terrain-rendering library:
> 
> 4) libMini - http://stereofx.org/terrain.html
> I guess it wouldn't be too difficult to create a custom Node for  
> wrapping libMini...

I've not looked at it, but it should be possible. We have an example in 
Examples/CustomIntegration that shows ways to go from an pure OpenGL 
program towards increasingly more OpenSG integration (the example uses a 
simple GPU Volume Renderer, but the same principles should apply).

        Cheers,
                Carsten

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