Carsten Neumann wrote:
>       Hello Marcus,
> 
> Marcus Lindblom wrote:
>> We are seeing strange inconsistencies using FBO and SimpleStage, where 
>> the rendered-to texture is often black, but sometimes correct, depending 
>> on viewing angle, whether validateAllGLObjects() is run or not (usually 
>> better results when running), etc.
>>
[snip]
>>
>> Any ideas, before I spend another day writing an app from scratch to try 
>> and nail down the bug?
> 
> hm, just a guess out of the blue: could it be that your stage is frustum 
> culled? Try disabling it with RenderAction::setFrustumCulling(false); 
> after updating to r2159, otherwise it will keep resetting after every 
> frame...

Hm. It could be something like that. Recompiling takes a while, would it 
work if I just mess with the volume, setting it to static and infinite? 
(IIRC that was possible in 1.x)

Cheers,
/Marcus


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