Carsten Neumann wrote: > Hello Marcus, > > Marcus Lindblom wrote: >> We are seeing strange inconsistencies using FBO and SimpleStage, where >> the rendered-to texture is often black, but sometimes correct, depending >> on viewing angle, whether validateAllGLObjects() is run or not (usually >> better results when running), etc. >> [snip] >> >> Any ideas, before I spend another day writing an app from scratch to try >> and nail down the bug? > > hm, just a guess out of the blue: could it be that your stage is frustum > culled? Try disabling it with RenderAction::setFrustumCulling(false); > after updating to r2159, otherwise it will keep resetting after every > frame...
Hm. It could be something like that. Recompiling takes a while, would it work if I just mess with the volume, setting it to static and infinite? (IIRC that was possible in 1.x) Cheers, /Marcus ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
