Hi,

Some problems began to pop up in December but I didn't have time to get to
the bottom of it then. The graphics errors are like all kind of errors,
polygons going to infinity, textures missing, shaders not producing the
correct result. I disabled using vertex buffer objects for one graphics
subroutine and it works perfectly again. So I am thinking it looks like it
has something to do with data not being uploaded to OpenGL objects
correctly.
This may happen due to some internal change in OpenSG 2 or it may even be
related to my change of the operating system (from Vista to Win7), which
unfortunately happened nearly at the same time.

1. Is it ok to mix normal OpenGL objects created using glGenBuffersARB (for
example) with OpenSG code or is there some other method one should use? Does
OpenSG need to know of the OpenGL objects I am using?

2. When should OpenGL objects be initialized? I do that while the scene
graph is created but it could of course be delayed. Class::
initMethod(InitPhase ePhase) does kinda look like a good candidate

Any help appreciated :-)

Aloha, Andi


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