Hi, Some problems began to pop up in December but I didn't have time to get to the bottom of it then. The graphics errors are like all kind of errors, polygons going to infinity, textures missing, shaders not producing the correct result. I disabled using vertex buffer objects for one graphics subroutine and it works perfectly again. So I am thinking it looks like it has something to do with data not being uploaded to OpenGL objects correctly. This may happen due to some internal change in OpenSG 2 or it may even be related to my change of the operating system (from Vista to Win7), which unfortunately happened nearly at the same time.
1. Is it ok to mix normal OpenGL objects created using glGenBuffersARB (for example) with OpenSG code or is there some other method one should use? Does OpenSG need to know of the OpenGL objects I am using? 2. When should OpenGL objects be initialized? I do that while the scene graph is created but it could of course be delayed. Class:: initMethod(InitPhase ePhase) does kinda look like a good candidate Any help appreciated :-) Aloha, Andi ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users