Hi,

On Thu, 2010-01-28 at 11:07 +0100, Andreas Halm wrote:
> Hi,
> 
> > hmm during draw it should, could you dump what wglGetCurrentDC() and
> > wglGetCurrentContext() return at that point ?
> 
> Looks quite correct.

ok.

> > Another question you don't shadow OpenSG objects ?, e.g. have an OpenSG
> > property but upload the data outside OpenSG. I changed some code in
> > this path (e.g IIRC something did not work as expected) so I might have
> > enabled something that interferes with what you do. If you can, could
> > you go back to before version 2153 as this one does the initial vbo
> > code
> > path changes.
> 
> If I understood correctly then no I don't shadow OpenSG objects. Just to be
> absolutely clear, I do all the
> glGenBuffersARB, glBindBufferARB, glBufferDataARB and glBufferSubDataARB
> stuff myself, but the whole thing is contained in a FC.

that's the first half, setting up the data, which element does the
drawing, e.g. use the data ?

> > > It logs some GL errors though for wglGetPixelFormat before crashing,
> > at some
> > > point where no window seems to exist.
> > 
> > ok. Could you send me the partial log and if possible the callstack of
> > the crash (direct is ok).
> 
> I threw it away because it looked so absolutely not helpful to me. Of course
> I can generate a new one. The callstack was not helpful either, it did not
> contain any of my code, but the nvidia driver iirc.

> Could this have something to do with multithreading? Is the OpenGL context
> in OpenSG accessed from multiple threads?

not unless you explicitly enable it in the window (setting
Window::drawMode)

> It must have something to do with Windows 7 though (or the Win7 driver), the
> display code did not change in the last 6 month ...

This unfortunately is still a possibility. I don't have a Window7
machine so I can't really test in this environment. Do you have 
access to an older Windows version (say xp) or is there anyway
somebody else can test it ?

kind regards
  gerrit



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