Hi everybody, I try to render a small sub-tree of my scenegraph to a depth texture. For this purpose I use a combination of SimpleStageNode, VisitSubTreeNode and FrameBufferObject.
The sub-tree is encapsulated in an own class with a renderDepthImage()-method on it, which does the depth to texture rendering. I'm now wondering about the kind of window and viewport to use in the class for the render call. Currently, I pass a PassiveWindow with a Viewport pointing to the root of the complete scenegraph to the class after I created it. It works, but I really want to avoid the window passing. Is there a way to let the class hold it's own window and viewport to do the rendering step? I previously tried to create the PassiveWindow in the class constructor and use it with a viewport pointing to the VisitSubTree root or the SimpleStage parent, but both without success. I suppose, there is a context problem with the Passive Window... Thanks in advance, Bastian ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users