Hello Georg, Georg Stevenson wrote: > still couldn't solve the problem with the functor :(
hm, the below sounds like you have it working now, do you still run into problems with it? >>> Traversal of SceneGraph: >>> In 1.8 the following worked perfectly: >>> OSG::traverse(modelTransNode, >>> osgTypedMethodFunctor1ObjPtrCPtrRef<Action::ResultE, OpenSGModel, > > >>> NodePtr> (this, &OpenSGModel::traversalEnter)); >>> >>> As i've seen the signature of traverse stays the same, but i didn't find >>> how the TraverseEnterFunctor is passed in OpenSG 2.0 :) > > >> >>we removed our own functors in favour of boost::function<>; the >>OSG::traverse function now takes a boost::function<> object as argument >>and you usually create those with boost::bind, for the above it would > > >>look like this: >> >>OSG::traverse( >> modelTransNode, >> boost::bind(&OpenSGModel::traversalEnter, this, _1)); > > also had to change the functor : > > OSG::Action::ResultE traversalEnter(OSG::NodePtr& node); > i replaced NodePtr& Node with Node* > , otherwise i would have got the following: > > Error 1 error C2664: 'R boost::_mfi::mf1<R,T,A1>::operator > ()<OpenSGModel>(const U &,A1) const' : cannot convert parameter 2 from > 'OSG::Node *' to 'OSG::RefCountPtr<ObjectT,RefCountPolicyT> ' > C:\boost\include\boost\bind.hpp 282 > > hope that's alright from an OpenSG internal point of view. yes, that change is also necessary, sorry, forgot about it. Most functions simply pass around raw C pointers (usually because there is a member smart pointer that makes sure the pointed to object remains alive and it is more efficient - no need to touch the ref count). >>> ============================ >>> Are there equivalents to OpenSG/OSGDrawAction.h or >>> OpenSG/OSGDynamicVolume.h in OpenSG 2.0 ? > >> >>no, they are both gone. Bounding volumes are always BoxVolume now. > > actually there are more headers missing, but the compiler just stops the > preprocessing if he can't find an include, hm, ok. Just to be clear: not only the headers are gone, but both types do not exist in 2.0. > here i still have to think > about how to replace them. Maybe i still will have some questions here, > if you're OK with it. of course. > actually i already got some important modules to compile and link (so i > finally got some dlls), but wasn't able to test yet. glad to hear you are making progress. Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users