Hello Georg, Georg Stevenson wrote: > One question once again, then i'm already done with converting it (then > testing and looking if everything works) starts > > i'm struggling about how i can reimplement the following, or if that > isn't necessary any more? > > GeometryPtr geo = Geometry::create(); > ... > geo->getIndexMapping().push_back(Geometry::MapPosition); > geo->getIndexMapping().push_back(Geometry::MapColor | > Geometry::MapNormal | > Geometry::MapTexCoords);
The handling of indices has changed a bit. The tutorial page on Geometry (<http://www.opensg.org/wiki/Tutorial/OpenSG2/Geometry>) has a description of the new organization. In a nutshell you'd create two indices (GeoUInt32Property) and do the following: // use index0 for positions only: geo->setIndex(index0, Geometry::PositionsIndex); // use index1 for colors, normals and tex coords: geo->setIndex(index1, Geometry::ColorsIndex); geo->setIndex(index1, Geometry::NormalsIndex); geo->setIndex(index1, Geometry::TexCoordsIndex); Cheers, Carsten ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users