Aah! Thank you very much, that makes a lot of sense, and now works.

Much appreciated!
Andrew

Carsten Neumann wrote:
>       Hello Andrew,
>
> Andrew Dunk wrote:
>   
>> Sorry I should give you a bit more info, I'm not doing anything fancy...
>>
>> Class A {
>>     ComponentTransformPtr m_ct;
>>
>>     A() { m_ct = ComponentTransform::create(); }
>>     
>                  ^^^
> the core you create here gets killed later on...
>
>   
>>     function() {
>>         ...        
>>         NodePtr node = makeCoredNode<ComponentTransform>( &m_ct );
>>     
>                        ^^^
> ... when you do this. makeCoredNode<T> creates a new core of type T, 
> sets it as core of the returned Node and additionally gives you a 
> pointer to the newly created core in the argument.
>
>   
>>      setName(node, "GHighlight Matrix Node");
>>         ...
>>     }
>>
>>     setScale(Vec3f scale) {
>>         beginEditCP(m_ct, ComponentTransform::ScaleFieldMask);
>>             m_ct->setScale(scale);
>>         endEditCP(m_ct, ComponentTransform::ScaleFieldMask);
>>
>>      cout << m_ct->getMatrix();
>>     }
>> }
>>
>> Matrix prints out the correct values after setScale(). 
>> I also tried adding the MatrixFieldMask, still no luck.
>>     
>
> if the matrix prints correctly, I suspect the core you modify and the 
> one that are actually in the scene are different.
>
>       Cheers,
>               Carsten
>   

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