really sorry to bother you with that.. ..again.. but I don't get it to work :(
//basic trackball navigation private: int lastx; int lasty; int lastbutton; public: void initNavigator() { lastx = lasty = lastbutton = 0; nav = new Navigator(); nav->setCameraTransformation(MAIN_CAMERA_BEACON); nav->setViewport(getViewport(0));//the glut window viewport nav->setMode(Navigator::TRACKBALL); //nav->setRotationAngle(1); //nav->setMotionFactor (1); } void mouse(int button, int state, int x, int y) { //if(state) nav->buttonPress(button,x,y); //else nav->buttonRelease(button,x,y); //cout << "\nBUTTON " << button << " " << state << " state " << nav->getState() << " mode " << nav->getMode(); //if(state) button_pressed |= 1 << button; //else button_pressed &= ~(1 << button); lastbutton = button; lastx = x; lasty = y; return true; } void motion(int x, int y) { switch(lastbutton) { case 0://rotating nav->buttonPress(lastbutton,x,y); cout << "\nMOVING " << x << " " << y << " " << lastbutton << " state " << nav->getState() << " mode " << nav->getMode(); nav->moveTo(x,y); nav->updateCameraTransformation(); cout << "\nMATRIX " << nav->getMatrix(); break; } lastx = x; lasty = y; return true; } I used code from the ssm my problem is in the motion function, moveTo doesn't do anything.. the navigator state at this point is 1, the mode 0 (rotation, trackball) I tried a lot of things, the only movement I got was in the mouse() function, with void mouse(int button, int state, int x, int y) { if(state) nav->buttonPress(button,x,y); else nav->buttonRelease(button,x,y); ... a mouseclick moves the camera a bit, the wheele does zoom in and out I have no clue how to continue, please help :) I just want to use the simple navigation like the standart ssm navigation ..I can't use the ssm because I have a cluster application, I allready made a whole framework for that.. one camera, one client window/viewport and one multiwindow for the cluster (with N viewports).. thanks for your time and support! Victor
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