Hello Victor,

On Tue, May 4, 2010 at 5:25 AM, Victor Haefner <victor.haef...@gmail.com> wrote:
>         void mouse(int button, int state, int x, int y) {
>             if(!state) nav->buttonPress(button,x,y);
>             else nav->buttonRelease(button,x,y);
>         }
> works like a charm :)
>
> my mistake was in mouse()
>
> state 0 is button pressed, state 1 is button released.. I did it the other
> way..

oh, I missed that too. Glad to hear it's working now.

    Cheers,
        Carsten

------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to