Hello Victor, On Tue, May 4, 2010 at 5:25 AM, Victor Haefner <victor.haef...@gmail.com> wrote: > void mouse(int button, int state, int x, int y) { > if(!state) nav->buttonPress(button,x,y); > else nav->buttonRelease(button,x,y); > } > works like a charm :) > > my mistake was in mouse() > > state 0 is button pressed, state 1 is button released.. I did it the other > way..
oh, I missed that too. Glad to hear it's working now. Cheers, Carsten ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users