Hello Johannes, Johannes Brunen wrote: > I have a question about the proper usage of the GraphOp classes. I have > a complex scene graph with a lot of dispensable group nodes and also > redundant materials and geometries in different tree branches. I would > like to fuse the graph as much as possible without changing its visual > representation. Especially, I would like to fuse the groups and remove > the transform nodes and material nodes if possible. Additionally, I > would like to share the materials as much as possible. Can anyone tell > me which GraphOps I should use or recommend a proper usage of the > GraphOps?
removing Transforms: OSGTransformPushGraphOp sharing Materials: OSGSharePtrGraphOp with includes set to Material NOt sure what you mean by removing "material nodes"; if it is pushing the Material from a MaterialGroup into the Geometries of the tree below, I don't think we have a GraphOp for that. Cheers, Carsten ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users