"Carsten Neumann" <carsten_neum...@gmx.net> schrieb im 
Newsbeitrag news:4bdedbc7.5070...@gmx.net...
>
> removing Transforms: OSGTransformPushGraphOp
> sharing Materials: OSGSharePtrGraphOp with includes set to Material
>
> NOt sure what you mean by removing "material nodes"; if it is pushing
> the Material from a MaterialGroup into the Geometries of the tree below,
> I don't think we have a GraphOp for that.
>
Yes, this is my point. Isn't this the task of the MaterialGroupPushGraphOp 
class?

Let me explain my problem: I have a model with a fairly complex internal 
graph structure. Now, I would like to load this scene multiple times (> 
10000). I solved this problem by cloning the model and sharing all the cores 
associated with the nodes. Nevertheless, I got memory shortcomings with this 
implementation. At the moment, I think that the problem is related to the 
(complex) node structure. Therefore I would like to remove as many nodes as 
possible without losing the basic model information.

Best,
Johannes




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