"Carsten Neumann" <carsten_neum...@gmx.net> schrieb im Newsbeitrag news:4bdedbc7.5070...@gmx.net... > > removing Transforms: OSGTransformPushGraphOp > sharing Materials: OSGSharePtrGraphOp with includes set to Material > > NOt sure what you mean by removing "material nodes"; if it is pushing > the Material from a MaterialGroup into the Geometries of the tree below, > I don't think we have a GraphOp for that. > Yes, this is my point. Isn't this the task of the MaterialGroupPushGraphOp class?
Let me explain my problem: I have a model with a fairly complex internal graph structure. Now, I would like to load this scene multiple times (> 10000). I solved this problem by cloning the model and sharing all the cores associated with the nodes. Nevertheless, I got memory shortcomings with this implementation. At the moment, I think that the problem is related to the (complex) node structure. Therefore I would like to remove as many nodes as possible without losing the basic model information. Best, Johannes ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users