Hi Eric,

I think this is the right direction, thank you. Thre actually is a guide
an small feature culling .. ups:
http://www.opensg.org/wiki/DevGuide/OcclusionCulling#OcclusionCulling

Cheers,
Christoph

Am 13.05.2010 03:42, schrieb Maslowski, Eric:
>
> Hi Christoph,
>
>   I could be wrong about this since it's been awhile since I looked
> into it, but the small feature culling was a subset of the occlusion
> culling methods. Just like the occlusion culling process it relied on
> the # of pixels an object occupies to determine if something should be
> done. You could always use the pixel threshold of occlusion culling to
> cull out objects less than a certain number of pixels but you could
> also see some "popping" or artifacts as large objects become visible
> from behind others. PruneGraphOP dramatically affects the scenegraph
> and is often used as a preprocess to displaying a model for the first
> time.
>
>  
>
> Hope this helps point you in the right direction.
>
>  
>
> Cheers
>
>  
>
> E.
>
>  
>

------------------------------------------------------------------------------

_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to