Hi Eric, I think this is the right direction, thank you. Thre actually is a guide an small feature culling .. ups: http://www.opensg.org/wiki/DevGuide/OcclusionCulling#OcclusionCulling
Cheers, Christoph Am 13.05.2010 03:42, schrieb Maslowski, Eric: > > Hi Christoph, > > I could be wrong about this since it's been awhile since I looked > into it, but the small feature culling was a subset of the occlusion > culling methods. Just like the occlusion culling process it relied on > the # of pixels an object occupies to determine if something should be > done. You could always use the pixel threshold of occlusion culling to > cull out objects less than a certain number of pixels but you could > also see some "popping" or artifacts as large objects become visible > from behind others. PruneGraphOP dramatically affects the scenegraph > and is often used as a preprocess to displaying a model for the first > time. > > > > Hope this helps point you in the right direction. > > > > Cheers > > > > E. > > >
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