Hello Johannes,

Schaefer Johannes wrote:
> I'm using osg 1.8 (self compiled from cvs, checkout date 11.05.2010 ) under 
> windows xp together with a qt application in combination with a osg cave 
> scene manager from the invrs project ( http://www.invrs.org/ ).
> The invrs immersive tutorial is working fine ( 
> http://trac.invrs.org/wiki/tutorials/inVRsGoingImmersive ). but in 
> combination with my qt application the program stops at the startup. I 
> thought the problem is the same like in this post 
> http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg13011.html 
> . my program also stops in the clientswap() and is waiting forever.
> 
> I have create a test application to show this problem. 
> http://www.files.to/get/908988/k1uiupn4mr

uhm, would you please consider using a different file sharing service in 
the future, I don't think the kind of advertising used by this one is 
appropriate for this mailing list. Thank you.

> There is the server under CAVESceneManager-1.0\renderserver-src an a qt 4 
> test application.
> 
> Has anybody a suggestion how to fix this problem?

hm, in the code you sent in appctrl.cpp the startServers() function for 
#ifdef WIN32 is commented out, but I suppose you start them by some 
other means if it gets to the point where it wants to do a clientSwap().

Another thing I've noticed is that in OpenSGWidget::paintGL() you call 
redraw() on the CAVEManager and the SimpleSceneManager. To get a local 
rendering on the machine running the Qt app you should add the passive 
window as client window to the MultiDisplayWindow and only call redraw 
for the CAVEManager - not sure if that would solve the problem though.

In order to try this I'll have to figure out how to build your code on 
linux or build the necessary stuff for windows (OpenSG 1.x, Qt), either 
way it may take me a while...

        Cheers,
                Carsten

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