Hi Carsten,

sorry for the file hoster, last time I use it, it was a clean hoster.

I forget to wrote, that I startup the server manually. 
server-mono -geometry 500x500+20+20 -display :0 -a localhost -w front

Furthermore I have tried to disable the simple scene manager (only running the 
cave scene manager). But there is the same behavior. But it's a good idea to 
add the local window to the MultiDisplayWindow.

It would be very nice if you try to compile and test my program.

Thanks, Johannes.

> -----Ursprüngliche Nachricht-----
> Von: Carsten Neumann [mailto:carsten_neum...@gmx.net]
> Gesendet: Dienstag, 20. Juli 2010 22:30
> An: opensg-users@lists.sourceforge.net
> Betreff: Re: [Opensg-users] Problems with MultiDisplayWindow andQt-
> Application
> 
>       Hello Johannes,
> 
> Schaefer Johannes wrote:
> > I'm using osg 1.8 (self compiled from cvs, checkout date 11.05.2010 )
> under windows xp together with a qt application in combination with a
> osg cave scene manager from the invrs project ( http://www.invrs.org/
> ).
> > The invrs immersive tutorial is working fine (
> http://trac.invrs.org/wiki/tutorials/inVRsGoingImmersive ). but in
> combination with my qt application the program stops at the startup. I
> thought the problem is the same like in this post http://www.mail-
> archive.com/opensg-users@lists.sourceforge.net/msg13011.html . my
> program also stops in the clientswap() and is waiting forever.
> >
> > I have create a test application to show this problem.
> http://www.files.to/get/908988/k1uiupn4mr
> 
> uhm, would you please consider using a different file sharing service
> in
> the future, I don't think the kind of advertising used by this one is
> appropriate for this mailing list. Thank you.
> 
> > There is the server under CAVESceneManager-1.0\renderserver-src an a
> qt 4 test application.
> >
> > Has anybody a suggestion how to fix this problem?
> 
> hm, in the code you sent in appctrl.cpp the startServers() function for
> #ifdef WIN32 is commented out, but I suppose you start them by some
> other means if it gets to the point where it wants to do a
> clientSwap().
> 
> Another thing I've noticed is that in OpenSGWidget::paintGL() you call
> redraw() on the CAVEManager and the SimpleSceneManager. To get a local
> rendering on the machine running the Qt app you should add the passive
> window as client window to the MultiDisplayWindow and only call redraw
> for the CAVEManager - not sure if that would solve the problem though.
> 
> In order to try this I'll have to figure out how to build your code on
> linux or build the necessary stuff for windows (OpenSG 1.x, Qt), either
> way it may take me a while...
> 
>       Cheers,
>               Carsten
> 
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