Hi Carsten, sorry for the file hoster, last time I use it, it was a clean hoster.
I forget to wrote, that I startup the server manually. server-mono -geometry 500x500+20+20 -display :0 -a localhost -w front Furthermore I have tried to disable the simple scene manager (only running the cave scene manager). But there is the same behavior. But it's a good idea to add the local window to the MultiDisplayWindow. It would be very nice if you try to compile and test my program. Thanks, Johannes. > -----Ursprüngliche Nachricht----- > Von: Carsten Neumann [mailto:carsten_neum...@gmx.net] > Gesendet: Dienstag, 20. Juli 2010 22:30 > An: opensg-users@lists.sourceforge.net > Betreff: Re: [Opensg-users] Problems with MultiDisplayWindow andQt- > Application > > Hello Johannes, > > Schaefer Johannes wrote: > > I'm using osg 1.8 (self compiled from cvs, checkout date 11.05.2010 ) > under windows xp together with a qt application in combination with a > osg cave scene manager from the invrs project ( http://www.invrs.org/ > ). > > The invrs immersive tutorial is working fine ( > http://trac.invrs.org/wiki/tutorials/inVRsGoingImmersive ). but in > combination with my qt application the program stops at the startup. I > thought the problem is the same like in this post http://www.mail- > archive.com/opensg-users@lists.sourceforge.net/msg13011.html . my > program also stops in the clientswap() and is waiting forever. > > > > I have create a test application to show this problem. > http://www.files.to/get/908988/k1uiupn4mr > > uhm, would you please consider using a different file sharing service > in > the future, I don't think the kind of advertising used by this one is > appropriate for this mailing list. Thank you. > > > There is the server under CAVESceneManager-1.0\renderserver-src an a > qt 4 test application. > > > > Has anybody a suggestion how to fix this problem? > > hm, in the code you sent in appctrl.cpp the startServers() function for > #ifdef WIN32 is commented out, but I suppose you start them by some > other means if it gets to the point where it wants to do a > clientSwap(). > > Another thing I've noticed is that in OpenSGWidget::paintGL() you call > redraw() on the CAVEManager and the SimpleSceneManager. To get a local > rendering on the machine running the Qt app you should add the passive > window as client window to the MultiDisplayWindow and only call redraw > for the CAVEManager - not sure if that would solve the problem though. > > In order to try this I'll have to figure out how to build your code on > linux or build the necessary stuff for windows (OpenSG 1.x, Qt), either > way it may take me a while... > > Cheers, > Carsten > > ----------------------------------------------------------------------- > ------- > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users