Hi Patrick, On 07/30/2010 05:45 PM, Carsten Neumann wrote: > > hm, can you run your application through a GL debugger to get OpenGL call logs > for the cases with and without active GrabForeground? > Perhaps diff'ing them reveals something useful to go by. > One other question, are you changing the value of Window::sfDrawMode_, i.e. > are > you using the parallel drawer or the default sequential drawer?
That would be the interesting question... Some objects disappearing could be a timing issue, in which one thread steals the context from the draw thread. Do you have a way to run things sequentially? Dirk ------------------------------------------------------------------------------ The Palm PDK Hot Apps Program offers developers who use the Plug-In Development Kit to bring their C/C++ apps to Palm for a share of $1 Million in cash or HP Products. Visit us here for more details: http://p.sf.net/sfu/dev2dev-palm _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users