Hi Patrick,

On 07/30/2010 05:45 PM, Carsten Neumann wrote:
>
> hm, can you run your application through a GL debugger to get OpenGL call logs
> for the cases with and without active GrabForeground?
> Perhaps diff'ing them reveals something useful to go by.
> One other question, are you changing the value of Window::sfDrawMode_, i.e. 
> are
> you using the parallel drawer or the default sequential drawer?

That would be the interesting question... Some objects disappearing could be a 
timing issue, in which one thread steals the context from the draw thread. Do 
you have a way to run things sequentially?

        Dirk



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