Hello,

I've been researching on collision detection and physics engines that use
OpenSG, I stumbled upon CollDet

http://cg.in.tu-clausthal.de/research/colldet/index.shtml

And ran their examples, it looks really promising.

But I have a problem, I run OpenSG 1.8 with VRJuggler on my app and I get
Segmentation fault when CollDet is creating a new thread, its on
pthread_mutex_lock()

Thread [1] (Suspended: Signal 'SIGSEGV' received. Description: Segmentation
fault.)
13 pthread_mutex_lock()  0x00007ffff3e9e3c4
 12 osg::ThreadManager::getLock()  0x00007ffff61977da
11 col::Queue<col::Request>::init()  0x00007ffff79053f5
 10 col::CollisionPipeline::CollisionPipeline()  0x00007ffff79026ad

I don't know if anyone else is still using this library though.



-- 
David A. Castro M.
Ing. Sistemas y Computación
Universidad de los Andes
Bogotá, Colombia
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