Hello Michael, On 08/31/10 08:46, Michael Raab wrote: > I'm thinking about rendering 2 MultiDisplayWindows in parallel. Is there any > technic prepared to sync their rendering in terms of changelist transmission. > If I would use the brute force approach to simply call render() on both > windows sequentially I would expect them to render after each other. > Ideas?
yes, just calling render on the two windows will simple render one after the other, moreover the changes will be transmitted twice. The cluster windows were built to take the burden of synchronizing the scene from the user, but that means they may not support every possible usage scenario. Why do you need 2 MDW, what would you like to do? You'd basically have to split the connection and sync parts out of the ClusterWindow and do that manually and only keep the remaining functionality of the MDW that you need. Cheers, Carsten ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users