Hello Carsten,

I would like to have the possibility to connect additional servers to 
our application (which can run either a single PC or in a VE) that do 
not belong to any immersive environment but render some view of our 
scene on a separate computer.
So what would be the right approach to do that? Derive a new class from 
ClusterWindow or from MDW?

Thanks,
Michael

Am 31.08.2010 16:07, schrieb Carsten Neumann:
>       Hello Michael,
>
> On 08/31/10 08:46, Michael Raab wrote:
>> I'm thinking about rendering 2 MultiDisplayWindows in parallel. Is there any 
>> technic prepared to sync their rendering in terms of changelist 
>> transmission. If I would use the brute force approach to simply call 
>> render() on both windows sequentially I would expect them to render after 
>> each other.
>> Ideas?
> yes, just calling render on the two windows will simple render one after
> the other, moreover the changes will be transmitted twice.
> The cluster windows were built to take the burden of synchronizing the
> scene from the user, but that means they may not support every possible
> usage scenario.
> Why do you need 2 MDW, what would you like to do?
> You'd basically have to split the connection and sync parts out of the
> ClusterWindow and do that manually and only keep the remaining
> functionality of the MDW that you need.
>
>       Cheers,
>               Carsten
>
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