Hello Carsten, > > hm, I'm afraid nothing comes to mind that would explain this. One possibility > is that the Stage used to render into your FBO is itself being culled - can > you set the volume of the stage's node to infinite?
The size of the stage is set to (0.0f,0.0f,1.0f,1.0f). Is that what you meant? Or do i have to set it to something like (-OSG::Inf,-OSG::Inf ,OSG::Inf ,OSG::Inf )? > Beyond that I'm not sure where to look for the problem, it sounds a bit as if > somewhere the modified near value is cached and not updated correctly, but > why does it update the first time you change it? Can you run your program > under an OpenGL debugger [1] to see if the scene is being frustum culled by > OpenSG (i.e. no draw calls are being made), is outside OpenGLs camera volume > (i.e. camera values are not correctly updated) or if for some reason the read > back stops working? That would be very helpful to figure out where to look > more closely at the code. > I've run the programm and send you the files off-list. thanks, Constantin ------------------------------------------------------------------------------ Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users