Hello Carsten,

>
> hm, I'm afraid nothing comes to mind that would explain this. One possibility 
> is that the Stage used to render into your FBO is itself being culled - can 
> you set the volume of the stage's node to infinite?

The size of the stage is set to (0.0f,0.0f,1.0f,1.0f). Is that what
you meant? Or do i have to set it to something like
(-OSG::Inf,-OSG::Inf ,OSG::Inf ,OSG::Inf )?

> Beyond that I'm not sure where to look for the problem, it sounds a bit as if 
> somewhere the modified near value is cached and not updated correctly, but 
> why does it update the first time you change it? Can you run your program 
> under an OpenGL debugger [1] to see if the scene is being frustum culled by 
> OpenSG (i.e. no draw calls are being made), is outside OpenGLs camera volume 
> (i.e. camera values are not correctly updated) or if for some reason the read 
> back stops working? That would be very helpful to figure out where to look 
> more closely at the code.
>

I've run the programm and send you the files off-list.


thanks,
Constantin

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