Hello Constantin,

On 10/18/2010 07:44 AM, Carsten Neumann wrote:
>> Datum: Mon, 18 Oct 2010 11:34:35 +0200
>> Von: "Constantin Müller"<constantinmuelle...@googlemail.com>
>> I didn't find the code for the buffer-clearing, but I think the
>> functionality for the packed buffer might be missing.
>> Would you tell me where the code is, or take a look at the part?
>
> Clearing is handled by the backgrounds, see OSGSolidBackground.cpp: 
> SolidBackground::clear() for the OpenGL calls.
>
> Going to run your code next, perhaps that gives a clue where things go wrong.

hm, unfortunately that did not help me a lot. However, after looking at 
more OpenGL logs from running the program I think there might be a 
problem with the states set on the chunks of the ChunkOverrideGroup, 
e.g. near the end of Voxelization::discretize() there is 
stencilCh->setStencilFunc(GL_NEVER) which will prevent rendering to the 
colour buffers because the stencil test never passes.
Can you double check the state changes you make match the algorithm you 
are implementing and compare with the OpenGL logs if they set the 
correct state? I don't know what the passes you are rendering need to do 
exactly, so this is difficult for me to check.

        Cheers,
                Carsten

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