Hello OpenSG users,

I am still using OpenSG 1.8, wrote a small multithreading application with
osg::Threads and have some troubles with StatePtrs, TextureChunkPtrs and
the like as member attributes of Material classes.

My question is: Why is the StatePtr _pState of the Material class not put
into an SField?

The same questions fits for the _materialChunk and the _blendChunk
attributes of the SimpleMaterial class as well as for the _textureChunk
and the _texGenChunk attributes of the SimpleTexturedMaterial class (and
maybe some others, too).


Cheers
Till
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