Hi Carsten,

was there a special reason why FBOViewport doesn't read back depth buffer 
values? Looking at the code it seems to me that changing the code around line 
1013 - 1049 in OSGFBOViewport.cpp may do the trick, expecting that texturechunk 
internal format is something like GL_DEPTH_COMPONENT. What about the image 
format, that seems to be a litte bit more tricky.

Thanks,
Michael
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