Hello Michael, On 12/14/2010 08:34 AM, Michael Raab wrote: > was there a special reason why FBOViewport doesn't read back depth buffer > values?
don't think so, just nobody implemented it at the time. > Looking at the code it seems to me that changing the code around line 1013 - > 1049 in OSGFBOViewport.cpp may do the trick, expecting that texturechunk > internal format is something like GL_DEPTH_COMPONENT. yes, but note that lines 1013ff is the readback for emulating an FBO, the code path that uses a real FBO is at lines 1438ff. > What about the image format, that seems to be a litte bit more tricky. doesn't the OpenGL spec for FBOs say anything on the format/data type for reading the depth attachment? The FBOViewport only has to check if the image has a compatible format/data type to read depth data into. Sorry, not certain I understand the question. Cheers, Carsten ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users