A lot of times this can be because of the texture wrapping.  For the
TextureChunks you will want to use GL_CLAMP_TO_EDGE for the WrapS and WrapT
fields.

On Mon, Jan 3, 2011 at 7:42 AM, Simon Haegler <
simon.haeg...@vision.ee.ethz.ch> wrote:

> hi list
>
> it's been a couple of years, but i finally have the occasion to do some
> opensg
> hacking again.
>
> i have an issue with the skybackground: it produces visible seams between
> the
> textures (see attached screenshot). i double checked the source textures
> and
> they are fine.
>
> any ideas? i am forced to run r2284, so maybe this is an already fixed bug
> (if
> it is a bug).
>
> thanks,
> simon
>
> --
>
> Simon Haegler
> Computer Vision Lab, ETH Zurich
>
> HIT H 11.2
> Wolfgang-Pauli-Str. 27
> CH-8093 Zurich
> Switzerland
>
> ++41 44 632 09 84
> shaeg...@vision.ee.ethz.ch
>
>
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should the need arise, upgrade to a full multi-node Oracle RAC database 
without downtime or disruption
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