Does anyone have some code to convert the raw input from a 3Dconnexion 
spacemouse into a decent rotation representation? (such as rot matrix, 
quaternion, axis + vector).
I have looked at VRJuggler, but can't find the part where they perform that 
conversion ...

(We cannot use the high-level spacemouse API, I think, because we need to 
connect 2 spacemice to one PC.)

All code and pointers will be highly appreciated.

Best regards,
Gabriel.

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