Does anyone have some code to convert the raw input from a 3Dconnexion spacemouse into a decent rotation representation? (such as rot matrix, quaternion, axis + vector). I have looked at VRJuggler, but can't find the part where they perform that conversion ...
(We cannot use the high-level spacemouse API, I think, because we need to connect 2 spacemice to one PC.) All code and pointers will be highly appreciated. Best regards, Gabriel.
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