Hello Josef, On 01/26/2011 01:52 AM, Josef Grunig wrote: > I was curious about how to enable Multi Sampling in OpenSG2 with FBO? > I tryied the RenderOptions class or enabling it manually by calling > glEnable(GL_MULTISAMPLE); with no success. > Context is correctly initialized...
for an FBO to use multisampling the attached buffers would need to be created with glRenderBufferStorageMultisample() and glTexImage?DMultisample() respectively. There is currently no support built into OSG::RenderBuffer and OSG::TextureBuffer for these though, sorry. At least for OSG::RenderBuffer it should not be very difficult to add this, for OSG::TextureBuffer it would be a bit more tricky, mostly because you would have to touch OSG::TextureObjChunk which already deals with a lot of cases. > Is that possible? Googleing I found some post about performance issues > regarding MSAA and FBO... hmm, don't know about this, I've not really used MSAA on an FBO. Cheers, Carsten ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users