Hi Carsten,

Now I understand.
It was quite strange for me to see such a discontinuity on negative
values, where my idea was only to move the overlay around in the
viewport with an offset... :-)
I'll have to implement it considering that...

Regarding the variations of negative and relative/absolute coords, it
seems they are correct.

Bests,

Josef

On Tue, Feb 22, 2011 at 6:08 PM, Carsten Neumann
<carsten_neum...@gmx.net> wrote:
>        Hello Josef,
>
> On 02/22/2011 10:41 AM, Josef Grunig wrote:
>> was just curious about the coordinate mapping of the MFPositions of
>> the PolygonForeground (same in the PolygonBackgrond)
>> When giving a negative value to a position it gets corrected this way:
>> val = max + val; where max is the viewport pixelWidth or Height...
>> Does this make sense?
>
> the idea is that negative coordinates are not relative to the bottom
> left, but instead the top right viewport corner (similar to how you
> specify window locations on X11 with the standard --geometry command
> line option).
> I've not looked if it is implemented correctly for all variations of
> negative and relative/absolute coords though, so if you have a case that
> behaves incorrectly, please let us know.
>
>        Cheers,
>                Carsten
>
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-- 
Josef

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