Hi all,

we're thinking about implementing side by side stereo output format for our 
OpenSG based application. Our approach would be to render left eye and right 
eye each in a separate FBO, map the two resulting textures on a quad (left eye 
0.0->0.5 and right eye 0.5->1.0) and render this with a orthographic camera to 
receive the final output.
First question, has someone tried to implement side by side before? Are there 
any proven (or better) ways of doing this with OpenSG?
A special condition is that we're using OpenSG shadows (by osg::ShadowViewport) 
in our application. Is it possible to render shadowed scenes to an OpenSG 
FBOViewport? At the moment I don't see how.

Thanks & Best regards,
Michael
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