Hello Michael,

On 02/24/2011 06:37 AM, Michael Raab wrote:
> we're thinking about implementing side by side stereo output format for our 
> OpenSG based application. Our approach would be to render left eye and right 
> eye each in a separate FBO, map the two resulting textures on a quad (left 
> eye 0.0->0.5 and right eye 0.5->1.0) and render this with a orthographic 
> camera to receive the final output.
> First question, has someone tried to implement side by side before? Are there 
> any proven (or better) ways of doing this with OpenSG?

you can just have two viewports side by side on a single window and 
don't need the intermediate step rendering to a texture.

> A special condition is that we're using OpenSG shadows (by 
> osg::ShadowViewport) in our application. Is it possible to render shadowed 
> scenes to an OpenSG FBOViewport? At the moment I don't see how.

no, that is a limitation of doing these things with different types of 
viewports, you can not freely compose features.

        Cheers,
                Carsten

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