Hello Michael, On 02/24/2011 06:37 AM, Michael Raab wrote: > we're thinking about implementing side by side stereo output format for our > OpenSG based application. Our approach would be to render left eye and right > eye each in a separate FBO, map the two resulting textures on a quad (left > eye 0.0->0.5 and right eye 0.5->1.0) and render this with a orthographic > camera to receive the final output. > First question, has someone tried to implement side by side before? Are there > any proven (or better) ways of doing this with OpenSG?
you can just have two viewports side by side on a single window and don't need the intermediate step rendering to a texture. > A special condition is that we're using OpenSG shadows (by > osg::ShadowViewport) in our application. Is it possible to render shadowed > scenes to an OpenSG FBOViewport? At the moment I don't see how. no, that is a limitation of doing these things with different types of viewports, you can not freely compose features. Cheers, Carsten ------------------------------------------------------------------------------ Free Software Download: Index, Search & Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users