Hi all,

we have some perfomance issues when using OpenSG1.8 in our multi display 
projection environment.
If the displayed content on the render servers changes, e.g. when moving 
or rotating the camera, drops of the frame rate occur. Seems to me that 
resources that are outside the viewing frustum are released and 
realloced once they get back in frustum. Is that correct? Do I miss 
something? Do you see something that can improve our situation?
Hope someone can help.

Thanks,
Michael

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