Hi all, we have some perfomance issues when using OpenSG1.8 in our multi display projection environment. If the displayed content on the render servers changes, e.g. when moving or rotating the camera, drops of the frame rate occur. Seems to me that resources that are outside the viewing frustum are released and realloced once they get back in frustum. Is that correct? Do I miss something? Do you see something that can improve our situation? Hope someone can help.
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