Hello Michael,

On 03/21/2011 02:32 PM, Michael Raab wrote:
> the problem is that this occurs not only in the first frame and only for
> relatively large scenes.

just to be clear, it is not necessarily limited to the first frame, it 
can happen until all objects have been inside the view frustum for at 
least one frame.

> That may argue far a lack of resources probably not in case of textures
> but for display lists or VBO's.
> Is there a way to debug into that? Are there some log messages when
> resources get released in case of limited resources?

sorry, I was not precise on this, it is not OpenSG that moves resources 
off the GPU, the OpenGL driver is in charge of deciding what resources 
can fit into GPU memory (Texture proxies can give some feedback on this, 
but only for textures).
For nvidia (on windows?) there is NVPerfKit that is supposed to provide 
information about buffer allocation/resource usage. Perhaps gDebugger 
(AFAIK it's free now) can do something similar.

        Cheers,
                Carsten

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