Hi,

On Thu, 2011-04-07 at 20:36 +0800, Gerrit Voß wrote:
> Hi,
> 
> On Wed, 2011-04-06 at 13:38 +0200, Marcus Fritzen wrote:
> > Hello Gerrit,
> > 
> > On 06.04.2011 01:34, Gerrit Voß wrote:
> > > Hi,
> > >
> > > On Tue, 2011-04-05 at 16:16 -0500, Aron Bierbaum wrote:
> > > yes, there is a problem with the aliasing on ATI Hardware / OSX,
> > > as said in the thread Josef referenced.
> > > For OSX the workaround was easier as the problem is independent of
> > > the hardware. For the ATI part I'm looking into a workaround as the
> > > full solution will take longer.
> > I also have a strange Problem with OSX where geometry disappears. On 
> > Win7 everything works fine.
> > Can you give me a hint what your workaround is about? Perhaps it can 
> > help me with my problem.
> 
> I can try, could you give me a few more hints, e.g. what kind of model,
> what kind of Chunks are active, especially vertex, fragment or geometry
> shader. Which OpenSG revision are you using on OS X, best reference for
> 2.x is the git sha id ?
> 
> If you would have a small osg sample file that illustrates the problem
> it would be a great help if you could send if (off list is fine)

arg forgot, sorry, the workaround is the following commit

b98fe367b5feb40dab7822f0f66b2092add8ee31

@@ -385,9 +385,9 @@ void Geometry::drawPrimitives(DrawEnv *pEnv)
 {
     bool          usesShader = false;
     
 #ifndef __APPLE__
-    usesShader = (pEnv->getActiveShader() != 0);
+//    usesShader = (pEnv->getActiveShader() != 0);
 #endif


kind regards
  gerrit



------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to