Hi, On Thu, 2011-04-07 at 20:36 +0800, Gerrit Voß wrote: > Hi, > > On Wed, 2011-04-06 at 13:38 +0200, Marcus Fritzen wrote: > > Hello Gerrit, > > > > On 06.04.2011 01:34, Gerrit Voß wrote: > > > Hi, > > > > > > On Tue, 2011-04-05 at 16:16 -0500, Aron Bierbaum wrote: > > > yes, there is a problem with the aliasing on ATI Hardware / OSX, > > > as said in the thread Josef referenced. > > > For OSX the workaround was easier as the problem is independent of > > > the hardware. For the ATI part I'm looking into a workaround as the > > > full solution will take longer. > > I also have a strange Problem with OSX where geometry disappears. On > > Win7 everything works fine. > > Can you give me a hint what your workaround is about? Perhaps it can > > help me with my problem. > > I can try, could you give me a few more hints, e.g. what kind of model, > what kind of Chunks are active, especially vertex, fragment or geometry > shader. Which OpenSG revision are you using on OS X, best reference for > 2.x is the git sha id ? > > If you would have a small osg sample file that illustrates the problem > it would be a great help if you could send if (off list is fine)
arg forgot, sorry, the workaround is the following commit b98fe367b5feb40dab7822f0f66b2092add8ee31 @@ -385,9 +385,9 @@ void Geometry::drawPrimitives(DrawEnv *pEnv) { bool usesShader = false; #ifndef __APPLE__ - usesShader = (pEnv->getActiveShader() != 0); +// usesShader = (pEnv->getActiveShader() != 0); #endif kind regards gerrit ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users