Hi everyone, I'm working on an immersive musical instrument using OpenSG (see http://vimeo.com/9206485 ). For the new version of the instrument, i switched to OpenSG 2 . (the OpenSG 1.8 version was working correctly).
But I am having problems with the quad buffered stereo (with a Quadro FX 3700 and Nvidia Vision). As usual, I use two StereoBufferViewPorts. When I run the application, and only if I deactivate the opposite buffers (setLeftBuffer(false) on right viewport ...) , I get this warning over and over: OSGLightChunk.cpp, 136 : light:activate:precheck failed: invalid operation (0x502) . It doesn't crash the application but i think it slows it down a lot. What can I do to prevent that ? Thanks Regards Florent -- Florent Berthaut ----------------------------- Research, Software, Music http://www.hitmuri.net ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users