Hi everyone,

I'm working on an immersive musical instrument using OpenSG (see 
http://vimeo.com/9206485 ).
For the new version of the instrument, i switched to OpenSG 2 . (the 
OpenSG 1.8 version was working correctly).

But I am having problems with the quad buffered stereo (with a Quadro FX 
3700 and Nvidia Vision).

As usual, I use two StereoBufferViewPorts.

When I run the application, and only if I deactivate the opposite 
buffers (setLeftBuffer(false) on right viewport ...) , I get this 
warning over and over:

OSGLightChunk.cpp, 136 : light:activate:precheck failed: invalid 
operation (0x502) .

It doesn't crash the application but i think it slows it down a lot.

What can I do to prevent that ?

Thanks

Regards

Florent

-- 
    Florent Berthaut    
    -----------------------------
    Research, Software, Music
    http://www.hitmuri.net


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