Hi Carsten,

Thanks for answering

Le 27/04/2011 00:38, Carsten Neumann a écrit :
>
> the man page for glReadBuffer
> (http://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml) says it
> will generate GL_INVALID_OPERATION if used with a buffer that does not
> exist. Are you certain to request (and get) a stereo capable OpenGL context?
I think I do because the quad buffering actually works ...

but I am running in twin view with one "3D ready" display (projector) 
and one that is not (lcd screen), could that be the problem ?

I'll try tomorrow with only the 3D display .

> If that is not the problem, could you try running your application under
> an OpenGL debugger (e.g. bugle, glIntercept, gDEBugger) to find the GL
> call that causes the error?
>

Yep, good idea.
I'll have a look at that .

Thanks

Florent



>       Cheers,
>               Carsten
>
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-- 
    Florent Berthaut    
    -----------------------------
    Research, Software, Music
    http://www.hitmuri.net


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