Hi Carsten, Thanks for answering
Le 27/04/2011 00:38, Carsten Neumann a écrit : > > the man page for glReadBuffer > (http://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml) says it > will generate GL_INVALID_OPERATION if used with a buffer that does not > exist. Are you certain to request (and get) a stereo capable OpenGL context? I think I do because the quad buffering actually works ... but I am running in twin view with one "3D ready" display (projector) and one that is not (lcd screen), could that be the problem ? I'll try tomorrow with only the 3D display . > If that is not the problem, could you try running your application under > an OpenGL debugger (e.g. bugle, glIntercept, gDEBugger) to find the GL > call that causes the error? > Yep, good idea. I'll have a look at that . Thanks Florent > Cheers, > Carsten > > ------------------------------------------------------------------------------ > WhatsUp Gold - Download Free Network Management Software > The most intuitive, comprehensive, and cost-effective network > management toolset available today. Delivers lowest initial > acquisition cost and overall TCO of any competing solution. > http://p.sf.net/sfu/whatsupgold-sd > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > -- Florent Berthaut ----------------------------- Research, Software, Music http://www.hitmuri.net ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users