Hi all, I'm trying to write several smaller parts of my scene graph in one OSB file. Therefore I created to dummy OpenSG classes named MeshCollection and MeshDesc. The Meshcollection inherits Node to form to root of my OSB file pointing to several MeshDesc instances. MeshDesc simply holds an mesh identifier (std::string) and a pointer to the node of one single (sub graph). When reading a so written OSB file, the loader crashes with bad alloc exception, but we are far away from any memory limitations. I'm attaching the two fcd files I have used. Is there anything I need to consider. Any ideas?
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OSGVDTMeshCollection.fcd
Description: Binary data
OSGVDTMeshDesc.fcd
Description: Binary data
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