Hi all,

I'm trying to write several smaller parts of my scene graph in one OSB file. 
Therefore I created to dummy OpenSG classes named MeshCollection and MeshDesc. 
The Meshcollection inherits Node to form to root of my OSB file pointing to 
several MeshDesc instances. MeshDesc simply holds an mesh identifier 
(std::string) and a pointer to the node of one single (sub graph). When reading 
a so written OSB file, the loader crashes with bad alloc exception, but we are 
far away from any memory limitations.
I'm attaching the two fcd files I have used. Is there anything I need to 
consider. Any ideas?

Thanks,
Michael
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Attachment: OSGVDTMeshCollection.fcd
Description: Binary data

Attachment: OSGVDTMeshDesc.fcd
Description: Binary data

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