Hi all,
accidentally I found some code for skinned meshes in OpenSG 2.
Now I am wondering who is working on such things. A few months ago I coded a
Cal3D node core (which unfortunately is not performing very well.) but
actually I would really like to use Collada for skinned meshes.
Is there anybody currently working on this?
Cheers,
Volker
Dipl. Inf. Volker Settgast
Fraunhofer Austria Research GmbH
Inffeldgasse 16c | A-8010 Graz | Austria
FN: 320215f, HG Wien
Tel: +43-(0)316 873-5406 | Fax:+43-(0)316 873-105417
v.settg...@fraunhofer.at | www.fraunhofer.at
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Research study explores the data loss prevention market. Includes in-depth
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http://www.accelacomm.com/jaw/sfnl/114/51385063/
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